No detached puzzle rooms. Mechanisms, architecture, ecology, and story clues are designed as one connected system.
Route beams through movable lenses, colored filters, and reflective architecture.
Reconstruct events by aligning fragments seen from different viewpoints.
Use Zevian’s time anchors to keep moving mechanisms in temporary states.
Match environmental rhythms to open paths in Lumenwood.
In Umbrareach, objects can be present in shadow even when absent in light.
Some puzzles accept multiple solutions depending on who travels with you.