Puzzles

Puzzle systems that belong to the world.

No detached puzzle rooms. Mechanisms, architecture, ecology, and story clues are designed as one connected system.

Prism Networks

Route beams through movable lenses, colored filters, and reflective architecture.

Memory Echoes

Reconstruct events by aligning fragments seen from different viewpoints.

Held Moments

Use Zevian’s time anchors to keep moving mechanisms in temporary states.

Living Resonance

Match environmental rhythms to open paths in Lumenwood.

Shadow Logic

In Umbrareach, objects can be present in shadow even when absent in light.

Companion Solutions

Some puzzles accept multiple solutions depending on who travels with you.